This is how Uncharted 4 starts and it sets the tone for not a fun action packed video game like the ones before it but a darker more introspective look into the fortune hunter. Even the box art and title suggests this. But what is a game but a miserable pile of pixels? The Uncharted series has always been known for its memorable set pieces, Hollywood level storytelling, and beautiful graphics. And I could report that all of these and more are in the final game. But this is what hinders the final game. But Shaun you might say this is amazing and exactly what I want and yeah sure it might. The problem is that game is already headlining many game of the year lists and many people’s best game of all time. There’s a lot of marketing buzz words in what people are saying about this game. Like cinematic. But hear me out and might be actually putting this game in this years most disappointing game like me. I ‘ll try to keep this first part free of spoilers.
I played this game in two 8 hour sessions and in that 16 hours I spent most of it rolling my eyes. I wished the game would just pick up its pace and actually give me something exciting. The thing is that there are no new mechanics early on in the game that makes gameplay interesting. Yes there is a grappling hook that you get at the beginning of the game. A new climbing mechanic that was much needed in the whole series makes climbing more interesting the problem is that it occurs towards the end of the game. A Lot of this game felt very bloated and not memorable. And that’s my major gripe with this game being memorable. While the other games had to battle against a generic plot and average gunplay at least they had memorable set pieces. My favorite is the iconic one from the beginning of Uncharted 2. The one that made J.J. Abrams say that it's the best opening to a videogame, movie, or tv show. There’s actually only one standout set piece in the game and if you saw the E3 demo you’ve already seen it before.
When playing this game I kept thinking about the order 1886. Which was basically a steampunkish uncharted clone. There’s a focus on cinematic qualities, mediocre gunplay, climbing . I feel like Uncharted saw the criticism that people had that The Order was too short and just extended the game to be longer than Uncharted: Drake’s Fortune and Uncharted 3 combined. There’s a new dialogue tree mechanic that’s only used about five times and doesn’t really add anything to the game except in this part where you get to choose your witty remark. All of the problems from the previous games are here. Sometimes it's really hard to determine where to jump in this game and when you think you’ve got the right spot and then……. Yeah. Climbing in this game is just a interactive cutscene. It’s never been very interesting but at least the other games didn’t spend too long on it as this game does. The grappling hook is kind of fun.The most fun that I had with the game was messing with all of the bonus features. Changing the art style to be cell shaded and making voices really deep was the most satisfying part of this game. The gameplay is at its most when you're running around like a crazy fortune hunter scaling walls, swinging down spiderman style punching a bad guy out. Which is why I’ve always felt that it was weird that this franchise has been so insistent on its cover shooting mechanics which are just blah. Which is why I recommend the easiest setting when playing this game it makes it a whole lot funnier.
But one thing you haven’t seen before in any game is the visuals. Though I wish that the game was in 60 fps this is clearly the prettiest console game. The cutscenes are mostly real-time meaning that transitions between cutscene and gameplay is almost unnoticeable. I say mostly because there are prerendered cutscenes in this game. Many people say that this game is very cinematic but as a film buff I got kind of annoyed with the shot compositions. Why are you doing that. That shot doesn’t match what’s going on. Yes I know your “Game” is beautiful but why are you spinning the camera around these characters.The game has less of an edited feel because of all of the real time rendering shots linger for too long and most shots involve pans and not cuts. But anyways this is one of the best presentations of an uncharted game. Animations are detailed and make Uncharted 3’s animations look like a saturday morning cartoon. The thing is that with having real time cutscenes there are goofs just like in a play. I can’t really attest to the music except at this point it felt really awesome. But most of the music just hides in the background in the game. The only other time I noticed the music was because I was trying to find Nate’s theme which is in every game when I was looking at the footage I recorded. They decided to put it at the end of the game. So, are you hyping me for the game that I just finished or is something else going to happen after the credits?
Without revealing too much the story for this Uncharted game is probably the worst of the whole series. Yes that is including Uncharted 3. But Shaun you might say that’s kind of hyperbolic. To which I would say no what’s hyperbolic is to call it the best game story of all time. Even though the other games are cheesy as heck at least they are fun. Nate goes from location to location trying to track down this treasure which turns out to be in this lost city. Turns out the treasure has some power that the cartoonishly evil bad guy is trying to get. Nate kills the bad guy and saves the day. The difference between this and Uncharted 4 is that this game is trying for a more darker tone as indicated from the title, box art, and main menu. Neil Druckmann, the writer for The Last of Us and Uncharted 4 said that with this game he was trying to break Nathan down to his lowest point. He also said that the ending would be divisive for players that they will either love it or hate it and that it made play testers cry. To me the plot of this game is not memberale. First of all let me point out I would not nitpick this plot if it wasn’t for this game’s severe pacing problems. The game constantly repeats itself over and over in its gameplay. Do this really easy puzzle over and over again.The bad guy is not a really good driver of the plot and does nothing but to oppose the Drakes. I also feel like Nate’s brother, Sam, was poorly written. He was very indistinguishable from his dialogue from Nate. I guess that these two are more like clones. They both share the same sense of humor and give the same kind of witty remarks. If it wasn’t for the subtitles I wouldn’t have been able to distinguish the two from each other. I do think that he was also poorly written. And then I kind of have problems with talking about the story without spoiling the game. That’s a spoiler warning for those who didn’t get it yet.
So the game starts off with an explosive boat chase to an island and it's all exciting and everything and then Nate falls off the boat. The main problem with this intro is that it's really trying to invoke the beginning of Uncharted one with the narrative conceit of Uncharted 2 but doesn’t really do the later very well. The intro for Uncharted 2 caused the player to figure out things as Drake was also. It added new questions as it answered them so that when the game flashes back in time the player is left wondering how did Drake get there and if he’s going to make it out alright. Uncharted 4 starts off and you already know what's going on. The game flashes back towards Drake’s childhood. And gives a climbing tutorial which is fine and dandy if there wasn’t going to be one later on. The grappling hook is also introduced here as a gameplay mechanic which brings in the a gripe that video games tend to have when they do flashback/prequel things. The fact that the grappling hook was introduced to Nate as a versatile tool for climbing and stuff makes one wonder why he never used grappling hooks in his later adventures. It sure would’ve helped him in multiple occasions. The game flashes forward a bit to a prison a clue to the treasure, and then a prison escape. Problem that cause of said prison escape just seemingly happens out of nowhere. The writers want to portray Rafe as a spur of the moment murderer, when it makes no sense as throughout the plot he does everything in his power to avoid murdering. It also makes no sense for Rafe to stab Vargas. As it’s stated later on that all Rafe wants is the glory. To actually accomplish something for himself. But yet we have to have a reason to hate him. For causing a chase scene that caused our brother to get murdered. Which is played off as if we’re supposed to believe that the brother is dead even though we know he still alive.It’s as if the writers are trying to explain why Drake’s brother wasn’t in the other games. Flash forward to the present and we get even more exposition. Eventually Nate’s brother, Sam, shows back up to give the call to action. Almost, 2 hours into the game. Then we have to play another prison break sequence that only exists because its been 2 hours since we’ve shot anything. This shootout was unnecessary and boring. Eventually the brothers go to Scotland where Rafe has hired a private military group to search for Avery’s tomb. Which begs the question why did Rafe partner with a private military group? Why not sponsor a University of Indiana Joneses. Heck you could even use science to figure this stuff out. A Lot of the gameplay in this area is also very repetitive. It’s alright to have a rolling crate puzzle or two but to have this many in different locations is kind of much. Seriously am I to believe that the pirates had the ingenuity to make a crate very similar to the very ones that the private military corporation is using. This whole Scotland are could’ve been integrated in another area to make them more interesting. If you really think about it the Drakes are instigating this whole conflict. They stole the cross that Rafe was going to purchase. Then they trespassed on his property and killed his guards. It doesn’t really make sense why Nate didn’t go to Rafe in the first place. Even if the two didn’t get off on the right foot they never really had to kill each other to get the treasure. Then the brothers move to madagascar and that is finally where the game really picks up. The open areas allow for a more sandboxish but still linear progression. It was generally really fun to climb the towers only to jump down and punch a guy out.
This area made it feel almost like a Far Cry game. The game continues to the city where you do two really dull puzzles but then there’s a really awesome set piece. The brothers later go to an island where libertalia is located but Rafe’s right behind them searching too. But this is kind of perplexing because Rafe has a lot of resources as he says earlier. So it's a wonder why he doesn’t use satellite imagery to see where Libertalia is. I knows the area. And it's not like there’s trees covering. Heck get a helicopter. Anyways here on this island the grand reveal is that Sam was lying the whole time. Turns out Sam was working with Rafe then double crossed him. Which begs the question of why turn on Rafe so early on the hunt. Nate says that he believes that Sam got every clue that Rafe had except he didn’t bring anything but the cross. He could of waited at the last moment and then brought Nate out. Anyways if he spent such a long time coming up with the Alcazar story why didn’t he come up with a guy who was alive. The guy died 6 months prior. Also how come Rafe was able to find Sam. Nate said that he was looking for Sam but exhasted all of his resources. Also he never got confirmation that Sam died so um yeah. Throughout there’s a slow burn of internal conflicts. But after revelation and subsequent abyss there’s not really a pay off there’s no resolving of these conflicts. There is no transformation and those ideas that were earlier slowly built. Its conflicts just dropped out of the game. The boss fight at the end was repetitive and janky. It was just a modified quick time event. The actual conflict just seemed contradictory. All Rafe wanted was to earn something which he did he found the treasure. Why couldn’t Rafe just take credit for finding the treasure and give Sam a cut of the find. Yeah Naughty Dog wants you to think that it’s just because Sam wanted to share this find with his brother as being just a part of the family but The actual plot of Libertalia is actually very interesting because it somewhat relates to Nate. Libertalia is a city founded by pirates who wanted to settle down are create a life for themselves. Just like what Nate’s trying to do. But greed ultimately caused the whole settlement to erupt in a civil war cause everyone to kill each other. The last two people the founders couldn’t even agree on splitting the treasure so they killed each other. Nate sees this as his future if he was to continue treasure hunting that this would be his future. Except you wouldn’t be able to tell this when you first play the game. No the third act of this game plays like any other Uncharted game and that would be fine if wasn’t trying to retire a character. The game ends like any other Uncharted game but then it continues because it would be a shame if the audience still had any questions about what Nate was going to do with his life. And then the game continues because it would be a shame to wonder what would happen next to Nate. The game starts into a nostalgia filled epilogue that is basically Naughty Dog just saying look at where we started and now look at where we are today. Naughty Dog causes player to remember the journey that they’ve had with this game company ( as I have since the very beginning). The thing is that if you’re not affected by nostalgia like me this ending comes off really badly and non satisfactory. It doesn’t really feel like a closure to me as they really heavily allude to another game starring Sully and Sam Drake. The ending feel more like its Naughty Dog that's leaving the series and not Nate. I do commend Naughty Dog for not killing off Nate as you know that’s not the only way to retire a character contrary to modern narrative. I know that many people are satisfied with the ending but this ending felt like it was missing something and was definitely not the controversial conversation starter teased by Drukmann. Its’ almost too safe.
A Lot of the puzzles are explained as tests for people who want to join Avery in Libertalia but seriously these are so easy. So you're telling me that if I could connect the dots I could join your colony? Wow you’ve got low standards. There are also heavy cases of what's called Lampshading. <show the examples of Lampshading> That is when a piece of narrative anticipates an audience’s criticism and answers it for them. Typically characters would point out a contradiction and either move on or try to explain it. This comes off as a very lazy attempt of filling in plot holes and the such.
Uncharted 4 is a game about balancing Nate’s passions and spending time with those he cares about. Its about greed vs. pride, Lies vs. Truth, Past vs. the Future and the game doesn’t really successfully tackles all of these topics. The game is overly long and just drags on. But of course this game is going to be trotted out as the game of the year that justifies the current console generation. And I’m not saying that this game is bad. I’m just saying that it’s not as good as it could've been. It makes me wonder what was the original script that long time series writer and creative director Amy Henning had in mind. The original script that had Alan Tudyk involved and then leave when it was changed. The script that was thrown out and reworked from scratch. But what do I know I’m just a sponge.